Oh, in case the last message (or two) weren't 'CircleMUD' related enough - it was in a particular way - here's an ObCircle for you: A recent topic sprang up and faded away pretty quickly on the muddev list, but it is of particular importance to us. The concept being discussed at the time was that of mud uniqueness, and how the large number of non-unique muds caused a general negative view towards all muds - enough to turn players off. Least, I think it was muddev.. my mind is slipping lately The case examples of this were specifically named as diku, and it's derivitives (and I don't have to tell you that circle is one of the easiest derivitives to get up and running, even if it is not as full featured). I usually pay visits to most muds that even briefly catch my attention, just a 'look and see' sort of thing, and sad to say that the majority of circles fail in one of several ways: 1) remove the custom colors and different display styles, and it is identical to any other circlemud that went out there, downloaded and installed every potential patch, spent 5-10 hours mucking with code (mostly cosmetic changes), and then said "we're open" 2) Incredibly unique game system/social structure/etc, but paired incredibly unique and difficult to use or conceptually understand system and no simple way for a new user to pick it up without great effort. It's annoying to starve just because you can't figure out where to get food. 3) Someone left the xerox machine on - and you thought we wouldn't notice. That is; "82 races! 121 classes, multiclassing allowed for 12,802 unique class settings! 3 trillion spells! 56,700 skills for each class!". And you find out there's nothing to differentiate between races except starting stats and a cosmetic blurb on 'who' or 'look', classes differ only in fighting ability at low level, and spell use or not. This is Unimportant because all skills are just variations on the same damage-causing theme only, different power levels, same with the spells. Spark, shocking grasp, lightning bolt, lightning strike, lightning storm...all the same spell just different max damages.... I think nothing upsets me more than #3 - to see a mud with all these races and classes and what have you, and of them, there's not even a stock mud worth of value in the whole bundle together. Maybe I'm slipping off topic a bit.. I suppose I shouldn't rant about what I see - everyone's seen this stuff and a million more examples I left out. What I'm curious about is whether you think this is something we should pay attention to; about whether the 12 people who have sent me a message like: > can u tel me how 2 c0de plz? i'm using hotmail, jest snd 4 ur 5 > linez, or my mailbox will ovrflow. still tying to figrue how 2 dletee > old stuffz. ... are actually causing the vast populations of potential players to skip my mud, simply because it's the same brand as theirs? (yes, that was part of an actual message, saved for posterity, and slightly repaginated and words I didn't understand removed. No, the author was apparently english speaking. Just.. uh.. yeah.) When I put out a patch or snippet, or other, am I actually causing people to hate my type of mud more? I guess it's something I ought to think about. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/03/01 PST