> If I'm not mistaken the C++ guidelines say that if you are declaring a > template within a template that you need to put spaces around the '<' and > '>' to not confuse the compiler between the operator >> > > Thus you would write it: > > map< string, map< string, int > > variable_name; > > you can also: > typedef map< string, int > map_str_int; > map< string, map_str_int > variable_name; > I figured if I could get it to work, a typedef would work.. However, there's a minor problem with using MSVC and the stl - see, it has to do alot of name mangling, and for stl names, that's pretty long. Longer, infact than the recommended length for MSVC's compiler. ==> Never mind right now, that you don't have the ability to affect <== ==> how the compiler does its name mangling. In a nutshell, it is <== ==> telling you "hey! I can't do what I'm made to do, and somehow it<== ==> is your fault. Perhaps you can change how MSVC handles this, but<== ==> if so, it is far from intuitive. You know, like the pragma <== ==> listed below... <== A simple inclusion of the line #pragma warning(disable:4786) before any stl includes/usage is enough to quash this warning. However, a more unquashable warning comes up when i use the fix above - the correct spacing (which is gobbled, and I assume works as intended - thanks for the quick response). The warning is simply that the name the compiler came up with was far too long, and therefore, was truncated. *snip off the end* What a wonderful solution! Fired with heady dreams of unlimited power and rollicing imagination, I went over to my credit card bill, snipped off the trailing 5-6 items with some scissors, and bam! It's fixed! Now I only owe 35.40$ for gas. What an intuitive gesture! Maybe I should snip the line item for gas off too! As you can see, I don't exactly approve of MSVC's behavior. Can't find a way around it, and I can only assume that this has the potential to cause errors. So I'll stick with the encapsulating class, despite it all. At least I know the right way to do it now. > I think I read this in Stroustrup's "Design and Evolution of C++"; which is > a definate buy for anybody interested in the principals behind design > decisions of C++. I shall have to aquire that book. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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