Re: [AREAS]What is nesscessary

From: Patrick Dughi (dughi@imaxx.net)
Date: 01/04/01


On Thu, 4 Jan 2001, George Greer wrote:
> On Thu, 4 Jan 2001, Lewis, Jason wrote:
> >        What zones are absolutely nescessary for the operation of the
> >mud? I assume limbo is a given, the starting town and gods. Is that all?
>
> You need:
>
> 1 room
> 1 zone (containing above room)
> 1 mob
> 1 object
> 1 shop
>
> The 1 mob/object/shop is a sort-of dumb limitation but nothing in the MUD
> ever checks mob_proto/mob_index/obj_proto/obj_index/etc. for a NULL pointer
> so that's what you get.
>
        Are you sure the zone has to contain the room?

        Aside from that, you also have to have the mortal and immortal
start rooms pointing to a valid vnum of a room.

                                                PjD

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