On Thu, 4 Jan 2001, George Greer wrote: > On Thu, 4 Jan 2001, Lewis, Jason wrote: > > What zones are absolutely nescessary for the operation of the > >mud? I assume limbo is a given, the starting town and gods. Is that all? > > You need: > > 1 room > 1 zone (containing above room) > 1 mob > 1 object > 1 shop > > The 1 mob/object/shop is a sort-of dumb limitation but nothing in the MUD > ever checks mob_proto/mob_index/obj_proto/obj_index/etc. for a NULL pointer > so that's what you get. > Are you sure the zone has to contain the room? Aside from that, you also have to have the mortal and immortal start rooms pointing to a valid vnum of a room. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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