On Thu, 4 Jan 2001, Patrick Dughi wrote: >> 1 room >> 1 zone (containing above room) >> 1 mob >> 1 object >> 1 shop Sir briskly, then bake at 400^o for 3:00 time. (Three references in one sentence, I'm good.) > Are you sure the zone has to contain the room? The room has to belong to some zone. > Aside from that, you also have to have the mortal and immortal >start rooms pointing to a valid vnum of a room. That had a built-in assumption that the single room was your start room since it's rather hard to put it anywhere else otherwise. You could technically get away without a mob, object, or shop so long as you never used anything that accessed (mob|obj)_(proto|index) ... except I think heartbeat() uses them so you'd lose and have to change the code anyway. :) -- George Greer | If it's about the CircleMUD mailing list, greerga@circlemud.org | mail owner-circle@post.queensu.ca instead. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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