On Tue, 9 Jan 2001, Lord Kyu wrote: >"Daniel A. Koepke" wrote: >> >> BTW, anyone have any idea what "boosting dr/hr untill they level" is >> supposed to mean? I think if we can crack that code, it'll become clear. > > Mortal player slang for damroll and hitroll. Meaning they wish to >use this toggle to up the players hitroll and damroll until a point is >reached when the player levels. I believe part of the problem was the oddity (and grammar) of the request for having a player command to boost something like that until a level. (why level then?) Anyway, I guessed he wanted HitRate and DamageRate which was just my mental fudging of HitRoll and DamageRoll. Same thing. :P > Side note. I have often been under the impression that the >programmers do not spend enough time playing in the realm in which they >code for, and don't always have the feel of everything going on that they >are changing, or looking to evaluate. Hm, let's see: Jeremy: Doubt he plays a MUD much lately. RealLife(tm) has sucked him in. Alex: Still runs VieMUD. Daniel: Dunno. He could spend 12 hours/day on one for all I know. Me: Played MUDs for years, ran one for years, but it's been years. Incognito research might be fun. (How fun is it to log on and then be noticed?) -- George Greer | If it's about the CircleMUD mailing list, greerga@circlemud.org | mail owner-circle@post.queensu.ca instead. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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