Maybe your looking for a game toggle command to toggle code in the mud. I have a "gametoggle" command and here is the code for it. Firstly put your variables in config.c for example: int olc_on = 1; ***NOTE*** When using these variables in code to check if something is "on" don't forget "extern int XXX;" at the top of the file. act.other.c ~~~~~~~~~~~~ At top of file: extern int XXX; ... ACMD(do_game_tog); Anywhere in file: ACMD(do_game_tog) { int l, i, j; char field[MAX_INPUT_LENGTH]; struct show_struct { const char *cmd; const char level; } fields[] = { { "nothing", 0 }, { "show", LVL_IMMORT }, { "xxx", LVL_IMPL }, ... { "\n", 0} }; skip_spaces(&argument); if (!*argument) { strcpy(buf, "Game Toggle options:\r\n"); for (j = 0, i = 1; fields[i].level; i++) if (fields[i].level <= GET_LEVEL(ch)) sprintf(buf + strlen(buf), "%-15s%s", fields[i].cmd, (!(++j % 5) ? "\r\n" : "")); strcat(buf, "\r\n"); send_to_char(buf, ch); return; } strcpy(arg, one_argument(argument, field)); for (l = 0; *(fields[l].cmd) != '\n'; l++) if (!strncmp(field, fields[l].cmd, strlen(field))) break; if (GET_LEVEL(ch) < fields[l].level) { send_to_char("You are not powerful enough for that!\r\n", ch); return; } switch (l) { case 1: /* show */ send_to_char("-= Game Toggles =-\r\n\r\n", ch); sprintf(buf, "XXX : %3s\r\n", ONOFF(XXX)); send_to_char(buf, ch); break; case 2: /* xxx */ XXX = !XXX; sprintf(buf, "XXX has been %s.\r\n", (XXX ? "enabled" : "disabled")); send_to_char(buf, ch); break; default: send_to_char("Sorry, I don't understand that.\r\n", ch); break; } } Now just put your variables where you need them, for example here's where my "olc_on" is used: ACMD(do_oasis) { int number = -1, save = 0, real_num; struct descriptor_data *d; /* * No screwing around as a mobile. */ if (IS_NPC(ch)) return; + if (!olc_on) { + send_to_char("OLC has been disabled.\r\n", ch); + return; + } Hope it's what you were looking for. Subliminal _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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