On Tue, 16 Jan 2001 13:09:11 -0600, Patrick Dughi wrote: [snipped explanation] > In truth, this is just an 'advanced' feature thing.. I doubt many >people would use it much. It just strikes me as odd that on every mud >i've played, every one clamours for a polymorph functionality, and it's >very difficult to provide a _good_ system to do so. When they do get it, >their use and ideas of it stink. Perhaps - I think - it's just that there >hasn't been enough exposure to the ability to easily implement polymorph >that causes such small levels of variety in it's uses. > > Just think though - werewolves, vampires, etc; our most current >popular fantasy media subjects, allowed in circle with a few minor code >tweaks. Ok I understand what you're suggesting, but right now it's late and I need sleep so I'll have to reread this when I'm more lucid to really grok it. >> That's an excellent idea. I cringe when I think of trying to code the >> balancer, but writing diffs shouldn't be too difficult. >> > Well, it's not like the mud has to do everything. This sounds >like a job for Perl. (queue bold-adventurer music) A volunteer! Excellent! ;) > I'm sure that someone would eventually write a generic system for >ordering and sorting the data. I can think of a few right now. After it's >all in one accessable place, then something like 'get the average time >difference between level 5 and level 20 for all players' is simple. Wow. >Powerful too. I've never paid much attention to what players were doing so I'll have to leave the analyzing of them to others. Sam -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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