On Wed, 17 Jan 2001, Daniel A. Koepke wrote: >One interesting thing is that a lot of spells have their duration set to >24 -- recall that the spell duration is decremented every mud hour. >This means a lot of spells last an entire mud day. So should they be >changed to last a full day regardless of how many hours there are in a >day? Or should they remain unchanged? (I think unchanged.) I'd say we go with intent, that they last a full day. If someone were to change their days to 240 hours the spells would become rather useless. >Another question: what can we do about the magic beginning of time number? It's arbitrary. :) If you actually decode the number it seems to be some time picked by the Diku people. perl -e 'print scalar(localtime("650336715")), "\n";' Fri Aug 10 18:05:15 1990 I'm not sure what the Macintosh number is all about. I'd say we remove the #ifdef and just use some new arbitrary number (like the instant we release the real 3.1). -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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