On Thu, 18 Jan 2001, Lewis, Jason wrote: > Would I just need to move the code to the end of the main game loop > init_game or am I gonna have to rewrite the whole thing? Eh, why not have this run by some external script stepping through the syslog once the mud reboots? otherwise you'll get a new mail every time there is a syserr, I don't think that is exactly practical (Imagine SYSERR that repeats itself every second of runtime :) ). I've done it so that I get seperate mails with God Commands, Wiznet, SYSERR, Sells & Buys (useful to see when an object gets sold a lot :), and so forth.. :) All written in perl though and pretty old too, so it's not exactly nice in anyway. Perhaps I should submit it.. :) This of course means I get around 10 mails when the mud crashes (that includes a mail from GDB with backtracking), but on the other hand, I can go 14 days without ever hearing anything from the mud :) /S -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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