>yes, sometimes i am not too bright, it seems... It's not stupidity, just a different way of thinking round a problem. Sometimes we all miss the obvious solution. Subliminal P.S. Any had any ideas on the Vehicle post i put up? I was thinking more about a "struct obj_data *in_obj;" variable and put the following code into CAN_SEE() && ((GET_IN_OBJ(sub) == GET_IN_OBJ(obj)) || (IN_ROOM(ch) != IN_ROOM(obj))) That way you can still see people in where and who and scan etc. But if your in the same room as them and they are in an "obj" that you're not then you can't see them. Of course the "in_obj" variable would be set to NULL when mobs and people enter the MUD, and wouldn't need to be saved to the pfile (thankfully). With this method i could expand the idea by putting mobs in vehicles on load, so a player would have to destroy the vehicle before being able to get to the mob. But my question is can anyone see any reason i don't that this won't work? _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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