On Fri, 26 Jan 2001, William Jeanveau wrote: >George Greer wrote: >> >> On Thu, 25 Jan 2001, William Jeanveau wrote: >> >> >Not sure wether or not these are common or not, but I run circle30bpl17, >> >first off when a char self-deletes, or I wipe the players file, object >> >files are still left hanging around, meaning they log back in 5 months >> >down the road they keep the same eq. >> >> Don't run 'purgeplay', do you? > >Ok thanks.. That's not saying we should never delete the files in the MUD itself but that there is already a different way to take care of it. >I have a fido set up to dish out tons of exp bring on a test char, only >exp accumulated is when the fido dies, aswell how would I go about making >it the total amount of exp gained displayed at the bottom rather than >what you earned on the last hit. Level 0 fido. ;) There currently is no way to determine the damage dealt by a player during the fight. You would have to come up with some custom solution. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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