> When a player walks into a room with a vehicle they should only see the > vehicle, they must look inside the vehicle to see the players inside and > thinking of making it so players outside vehicles can't see > players inside vehicles (CAN_SEE), but then if two vehicles enter the > where do i move them too? add a variable to the player > "struct obj_data *in_obj;"? What about doing it similar to a mount patch? An IN_VEH(ch) check and VER_ID(ch) to see if characters are in the same vehicle. It would require that you only have 1 of each Vehicle ID but it would stop the problem of people in other vehicles. This would also keep you from having to extract them from the world list. > Anyone have any suggestions? Not really 8) To tired.. Not even sure what I said made sense.. -~=<< Brian A. Hartvigsen >>=~- "Don't be irreplaceable; if you can't be replaced, you can't be promoted." --Unknown -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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