Ok, I got everything compiled changes structs.h to resemble 1ULL << 48... etc, modified 1 line in both genmob.c and genshp.c that were trying to read long integers and changed from %ld to %lld, now I have a fighting system set up that cost by chance, and if it goes in your favour a message is displayed much like the following: case 1: act(etc.... SET_BIT(AFF_FLAGS(victim), AFF_SLIT)); ^ now I see the act, but whenever I stat the char, this does not show up under AFF, and I have also added it to constants ie: "SLIT", etc. - I have about 15 possibilities of hitting chance - and not one initializes the AFF on the char properly.. Am I missing something, anyone have a clue as to what the problem at hand here is? Thanks in advance, William Wright -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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