Ello, looking at the do_dig code from the last discussion on it and I have hit a roadblock in the following code if(world[rroom].dir_option[rev_dir[dir]] == -1) { send_to_char("An exit already exists from that direction.\r\n", ch); return; } I want my builders to be able to dig into an existing room and such, would I just remove this check? I installed the first post of the do_dig command and boy let me tell ya I have some screwed up exits :P happens mostly after you add a description to a room it generates a random exit. Anyway any help on the above would be appriciated. Thanks, Jason -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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