>i recently patched in the rolemaster patch. I've went ahead and put in >a cmodifier for classes and have noticed that every level the experience >resets to zero. This didn't bother me at first until i realized that extra >exp was lost(i.e need 38 exp to level, get 43, lose 5). I have an idea about >how to go about this, but was wondering if anybody had done this before. Peter Ajamian suggested: return (get_exp(level - 1) + MIN(((level + 4) / 5) * 10000, 50000)); Instead of: return MIN(((level + 4) / 5) * 10000, 50000); and the GET_EXP(ch) = 0 in advance_level I personally don't show raw numbers like exp total, exp to level, etc to players so i don't have to worry about them lynching me over losing a few exp here and there; and I like the fact that it prevents anyone from gaining more than +1 level from just killing one mob, so that's why its that way in the patch. Great Gift Idea! FREE cell phone, internet ready at Lycos Marketplace http://www.inphonic.lycos.com/redirect.asp?referringpage=www.lycosd1 -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/03/01 PST