I went through the archives to see if anyone had similar problems with trigedit save (#) crashing the mud. Didnt find anything that was similar to my problem. I've included gdb, and a trace. The mud is modified to some degree, but I dont see any of the additions I made causing this. The dg scripts is pl7. Program received signal SIGSEGV, Segmentation fault. 0x808b905 in trigedit_save (d=0x81448e0) at dg_olc.c:491 491 CREATE(trig->cmdlist, struct cmdlist_element, 1); #0 0x808b905 in trigedit_save (d=0x81448e0) at dg_olc.c:491 #1 0x80a238e in do_oasis (ch=0x81466e0, argument=0xbffffa88 " save 12", cmd=279, subcmd=5) at oasis.c:245 #2 0x809984d in command_interpreter (ch=0x81466e0, argument=0xbffffa80 "trigedit save 12") at interpreter.c:766 #3 0x8071388 in game_loop (mother_desc=5) at comm.c:734 #4 0x8070bd1 in init_game (port=7700) at comm.c:364 #5 0x8070b4d in main (argc=1, argv=0xbffffdd8) at comm.c:328 -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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