--[snip]-- > able learn spells for various sources such as mobiles and objects, but they There are a couple patches (snippets) that do this on the FTP site. One is made to be an add-in for DG Scripts that lets certain mobs teach certian skills. (sorry the name is eluding me..) > won't be able to unless they have a high enough level to do so. Thats the If you used the above patch it wouldn't be hard to do this > What I need to know is how can I, in a piece of code, add a skill/spell to a > players list of available skills/spells. Which isn't included in the class.c > skills/spells lists. Or is there a better way to do this. Try looking into 'innate skills' it has to do with giving skills outside those asssigned by class. --------------------------------------------- Brian Hartvigsen Get Paid to READ E-mails! http://www.sendmoreinfo.com/Id/1827808 --------------------------------------------- -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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