To create a new object type, just drop #define ITEM_WHATEVER XX into structs.h, and add to the item_types list in constants. if you use oasis, you have to increase NUM_ITEM_TYPES in oasis.h now you have a new object type...now for the code...but first... A side note... If you have dgscripts, this would require only a very simple script... if you dont have dgscripts, get it. if you dont get it, use the following code: NOTE: Code is not verbatim, but you should get the general idea. Dont cut and paste, it will screw up wherever code for looking at an object is...insert if (GET_OBJ_TYPE(obj) == ITEM_LINKBOOK) send_to_char(world[real_room(GET_VAL(obj, 0))].description); then... ACMD(do_touch){ /*parse arg for an object, check to make sure obj is a LINKBOOK, then*/ send_to_char("Message, blah blah", ch char_from_room(ch); char_to_room(ch, real_room(GET_OBJ_VAL(book, 0))) return; } Quite obviously, the objects value #0 is the vnum of the object. It will take some code to allow this to be set in OLC, but figure it out. ^Blaize^ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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