On Wednesday 07 March 2001 2:46 am, Ed Michalski wrote: > Just wanted to find out how the developers here feel about mixing C++ with > the 'C' circle stock. I understand the name mangling might not be a > handled exactly the same way across all compilers, any pointers to making > it as portable as possible using the mix? I belive that if you use g++ (gnu c++ compiler) then you should be able to mix the 2 together (use g++ to compile the c files as well, then everything gets name mangled and works). I certainly have done so in the past. It makes certain things seem a lot tidier. Stick to standard C++ and STL and you should keep fairly portable. Oh and use the latest version of g++ you can (2.95.2) as it comes with a more complete STL. Certainly the standard things to get portable code are the same, eg use your own types that are of fixed width etc. One of the biggest problems I had was mis-matching prototypes due to the large number of externs in the code that were wrong, some of this my fault, some of it from snippets. So you might find that you spend time moving all the extern lines out into headers. You might want to look at leximud either that's a circle derived C++ mud. There's also the source for death gates mud which is derived from an older bpl of circle, it does use a fairly old style of C++. Cheers, Chris -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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