On Wed, 7 Mar 2001 10:42:02 -0000 Alex Mann <alex4501@HOTMAIL.COM> writes: > I want to remove the flee command and allow people to just run away > from a fight, I assume you mean use direction commands freely in combat. >what i want instead is a npc flag [...] which if set on an npc you >attack will initiate mhunt[...] If you are using dg_scripts, i would just use scripts, instead of flags, make a new type of script...say victimgone, which is fired by a call of victim_mtrigger(ch) in hit() at the top of hit() add if(IN_ROOM(ch) != IN_ROOM(vict)) victim_mtrigger(ch); take the link the the DGscripts site from developer.circlemud.org, and find out how to make a new trigger type...do as it instructs...(Quite easy actually) with some code in victim_mtrigger() to check that its an npc, then if it has a hunt mtrigger assigned, fire it. i'm not sure how you intend to do your hunt trigger, but this way you can have several different ones, (huntfast, huntslow, huntinzone, etc.) and assign the most appropriate to the hunter mob. ^Blaize^ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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