Re: [NEWBIE][CODE] Saving Player Stats

From: George Greer (greerga@circlemud.org)
Date: 03/09/01


On Mon, 5 Mar 2001, Jeremy Overbay wrote:

>I am running into the very same thing...it works fine if you go from the
>qclass state to the qstat state them rmotd. but if you go from race to stat
>to class it gives all 25's. Sucks.

Try one of these:

act.wizard.c:1327:      vict->real_abils.intel = 25;
act.wizard.c:1328:      vict->real_abils.wis = 25;
act.wizard.c:1329:      vict->real_abils.dex = 25;
act.wizard.c:1330:      vict->real_abils.str = 25;
act.wizard.c:1331:      vict->real_abils.con = 25;
act.wizard.c:1332:      vict->real_abils.cha = 25;
constants.c:543:  {7, 14, 1750, 40},    /* str = 25 */
constants.c:580:  {25, 30, 15, 25, 25}          /* dex = 25 */
constants.c:612:  {5, 5, -6}            /* dex = 25 */
constants.c:644:  {6, 99}               /* con = 25 */
constants.c:676:  {60}          /* int = 25 */
constants.c:707:  {7}  /* wis = 25 */
db.c:2540:  ch->real_abils.intel = 25;
db.c:2541:  ch->real_abils.wis = 25;
db.c:2542:  ch->real_abils.dex = 25;
db.c:2543:  ch->real_abils.str = 25;
db.c:2545:  ch->real_abils.con = 25;
db.c:2546:  ch->real_abils.cha = 25;

C'mon, that was a simple search.

--
George Greer
greerga@circlemud.org

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