<snip> > So does anyone know of a way to make it appear as the mob is pausing > when telling it's story? WAIT_STATE won't work, since the player is > initiating the story with commands I can't use the WAIT_STATE on the mob > since ch is the player in this context and I can't figure out how to > pull the mob's struct back in to use WAIT_STATE and do_say instead of > send_to_char. > > Or has anyone written a function I can 'steal' that does pausing? Sounds like this is what you're looking for. ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code/specials/guide.txt Paul -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/04/01 PST