brandon wrote: >How would I go about making it so the only way a player could learn a particular >spell is from an item. >IE: Spell book, prayer book, etc. here is one way to do it: You will have to define ITEM_SPELLBOOK; change the following code in look_at_target from: /* Does the argument match an extra desc in the char's inventory? */ for (obj = ch->carrying; obj && !found; obj = obj->next_content) { if (CAN_SEE_OBJ(ch, obj)) if ((desc = find_exdesc(arg, obj->ex_description)) != NULL) { send_to_char(desc, ch); found = 1; } } to: /* Does the argument match an extra desc in the char's inventory? */ for (obj = ch->carrying; obj && !found; obj = obj->next_content) { if (CAN_SEE_OBJ(ch, obj)) + { + if (GET_OBJ_TYPE(obj) == ITEM_SPELLBOOK) { + (not sure of the exact code here, doing this at work not at home, code at home, + when i get home i can update this tonight if you need me to, but what you put here is, + the part of the code that gives you the spell when you level (i hope that was clear). + then after you put in that part of the code, put in a 'return' to get out before the ex_description part + } if ((desc = find_exdesc(arg, obj->ex_description)) != NULL) { send_to_char(desc, ch); found = 1; } } + } Note, if you put the min level to get spell stuff here when you level, you will need to take it out of the level command. Disclaimer: Like i said im doing this at work, not home, so this is completly untested! can test tonight when i get home brandon if you would like me to... Arthur RM -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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