> thought goes something like this. I would like to change ALL affect > type spells, or spells that have duration's to be maintained. For > example, if you cast sanctuary on yourself, and it costs 100 mana to > cast, each tick you will have to spend 10 mana to keep it active. This > goes for you, or anyone else you cast it on. > So I guess my questions on this would be looking for comments about > the different ways to go about this situation. I am mainly concerned > about players wishing to quit the realm, be it the caster or the > affected. Hate to limit a person to be stuck in the realm until they > get the spells removed, until they cancel them, etc. http://developer.circlemud.org/1998/07/28/2120237.shtml Has a (broken link) but if you can find the manadrain.patch out there, it does everything you just asked for. Baring the sleeping bit. It's not for _all_ spells; you set the spell that you want to act like that. There was a hack to default to standard behavior if coming from wand or staff or potion, but I don't know if it was included in that patch. Otherwise, it checks for a character's existance, all that, has a way to list current draining spells, break them, etc. > Also, away from spells, I was wondering if there might be a way to > set autowiz for a windows system? I just took the code from the util directory, and included it, nearly directly into my standard code base. Though, I had to make some small changes, it allowed a very simple way to execute it. Though, if you'd like you can also figure out how to start up a new windows thread and execute a seperate process. Like fork, for unix, only more painful and less useful. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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