> and the way the code comes, and after 4 years, i have still found it easyer > to simply make another set of bitflags. I currently use about 80 or so flags. > AND each time I add in a new set, I DO NOT have to do a player wipe, > why? because you can simply use one of the spares in the player file in > structs.h Heh, when I first looked at the bitvector code (3 yrs ago?)... I too decided to just add extra bitfields, and as I am coding a brand new mud (for myself this time), I started off with AFF2 AFF3 AFF4 MOB2 etc, added like 15 new long and int spares even a few extra char spares to the player files right off.... never had a problem :) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/04/01 PST