I was thinking about the corpse saving patch which is available, and the other guy who works with me on my mud made the comment that we needed to also save any looting mobs which we have also. This is a good point, but if we are going to go that far, why not save the state of the mud as a whole? Then when you have a reboot or a copyover, the world comes back, exactly as it was before. If a player had a mob half dead, it is still half dead. If they dropped their uber- precious sword for a second to get some other item out of their pack to eat, then they don't lose it... Anyhow, I was wondering if anyone has any thoughts on this issue, and if anyone has already done any development work on a similar solution. Thanks! Jason Beeland, aka Veritus Silverun "Just because you're paranoid, doesn't mean they AREN'T out to get you!" -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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