Sorry to bother everyone with another question, I've added in the ranged weapon code and altered it to my mud but I'd like it to have a weapon to have a range that can be set in oedit (like 3 rooms, 4 rooms over, etc). Right now its only set to be a single room over and the do_scan function isn't giveing me much help with finding a target some distance over... Could someone please help me with searching some X rooms in a straight line (not through doors) and check to see if a victim (arg1) is there? // Code /* some case switching which sets a variable called far_room (the direction being fired) is here */ . . . if (far_room == -1 ) { send_to_char("Invalid direction given. Valid values are N, E, S, W, U, D.\r\n",ch); return; } if (CAN_GO(ch, far_room)) { target_room = world[ch->in_room].dir_option[far_room]->to_room; } if (target_room == -1) { send_to_char("You can't find anything worth firing at in that direction.\r\n",ch); return; } source_room = ch->in_room; ch->in_room = target_room; vict = get_char_room_vis(ch, arg1); ch->in_room = source_room; if (!vict) { sprintf(buf, "There doesn't seem to be a %s that way.\r\n",arg2); send_to_char(buf, ch); return; } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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