Re: [Question] dig/bury

From: Angus Mezick (amezick@edgil.com)
Date: 04/02/01


Edward Felch wrote:
>
> > Don't you want obj->next_content (next in room) and not ->next?  What I
> > really want to know is why every other item isn't buried?
> > --Angus
>
> Thanks for the fix there, obj-> next was also causing some weird pointer
> problems, but what do you mean every other item?

Every non-buried item should have been picking up the buried flag shouldn't
it?

you had:
if(buried(obj))
  remove_flag(obj)
else
  add_flag(obj)

Could have just been the mailer screwing things up.
--Angus

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