> Anyone want to comment on this one? ASCII vs. binary pfiles. > ... > Also, there is a space consideration with ASCII which takes up lots > more room plus wastes more space by storing each player's data in a > seperate file (thus taking up directory space and wasted space to fill > to the sector boundry on disk). To tell the truth, I see a minimum reduction in space used for player files of around 30 percent. About 60% on average, topping off around 70. That is, binary files are often much larger than ascii files - which just makes common sense. Even for a stock mud, the small amount of overhead for a tag is nothing compared to the large amounts of empty-but-required space in a binary file. Text player files just don't have that problem; they don't print it out if it's not set. This was actually a prime motivator for ascii objects which see a slightly decreased amount of required space - on average, though my experience (at least, compared to saving unique items in binary form). PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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