> Well, one possibility to the short description thing is to make a new array > of chars and let players set that at creation, have it be saved in the > pfile, etc, and in act.informative you can show that if the person being > looked at isnt an npc, probably a better way to do it but ;) I did something > like this so players could have two seperate titles, a who one and one when > looked at in a room The only caution there (as I am sure you will see when you edit structs.h) is that you will have to recreate your player file if you are changing the structure of player_special_data_saved. (See the ASCII vs. Binary pfile thread for more discussion on that) Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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