> Okay I got Circle30bpl18 downloaded and running. The problem is the OLC > isn't working in this version either. How do I get OLC to work? Also if I FAQ. Archives. WTFAQ(?) > have to patch OasisOLCv2.0bpl17 how do I patch it to circlemud? Archives. developer.circlemud.org > One other > thing. How do I patch files. If I need a utility to patch files to the MUD > where can I get one? Archives. WTFAQ(?) > Is their a new version of OasisOLC instead of the > OasisOLCv2.0bpl17.patch? If their is, can I have the website > address to get it. Not unless it's on the FTP site. > How do I add color too? WTFAQ. FTP site. developer.circlemud.org. In closing, please use your resources before everybody elses. FAQ. ObMUDsInGeneral: The major line(s) that keeps MUDs from going graphical is a: a MUD is a text-venue, with some exceptions, MUDs are not a graphical resource and b: it takes a LOT of extra work/help/developers to make a graphical MUD. So, IMHO, the next evolution of MUDs will not be in the direction of graphics, as that's a complete change of venue. So what do we do to make MUDs better on the INSIDE (i.e., code)? It's a curious point, and I'm curious to how it turns out. And, yes, similar questions have come before, but it's a new era, so, looking at where we are at now, where can/should we go? -k. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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