On Wed, 4 Apr 2001, Tony Robbins wrote: >So, IMHO, the next evolution of MUDs will not be in the direction of >graphics, as that's a complete change of venue. So what do we do to make >MUDs better on the INSIDE (i.e., code)? Polygonal real-time world. Or at least, that's my plan. >It's a curious point, and I'm curious to how it turns out. And, yes, >similar questions have come before, but it's a new era, so, looking at >where we are at now, where can/should we go? My plan is for a text game in a graphical world...but that's all it is right now, a plan. No more bashing 'nwwsssnnnnwwwwwwseeeessss', you actually start walking there as if you were going down the sidewalk outside. Needless to say, that'll take quite a few years if it ever gets done. In the meantime, finishing up CircleMUD 3. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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