I've looked at the mapsnippet by Goodwin that uses a single file for the map, however I'd like to have something more like the ROM map code (http://www.kyndig.com/pub/mud/diku/merc/rom/snippets/asciimap.c) which looks at the room and if its flagged map, it looks at the surrounding rooms and the rooms touching those (up to to distance of sight radius) and shows them with a symbol if they are map rooms too. Really bad attempt at ascii art here: @@@ @@@@ @@@@@@ @@@#@@@ @@@@@@ @@@@ @@@ The player is in the middle and I'm calling the @ to be forest. Has anyone developed anything like this or could point me in a way to make a function to display the rooms in some way like the above? Bleh, i know its weird, thanks for any help again. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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