Hello everybody, I noticed recent discussion about 'pure RP muds' and... I don't think any of the muds out there are true RP... Roleplay means that you ARE that character, and so you can do ANYTHING you want in that particular world, which no mud engine allows (example: I see many trees in some room-desc and I decide to climb on one of them to avoid meeting nasty troll that wanders often through that room... I can do that only if builder/coder had this in mind). So, my idea of RP mud is one that is stripped of nearly all action commands, left with all socials (much more of them actually), where an AD&D game would be played. Immortal would load characters into a room, presenting situation they are in, with all mobs and objects necessary for play. Characters would write what they want to do and DM (our immortal) would tell them the outcome of their actions. Classical AD&D session, but this time played over the internet. (Many AD&Ds take place on IRC channels anyway.) So, the char_data struct would serve as a character record sheet, experience would be awarded ONLY by DM, combat would be turn-based, with end-of-turn controlled by the DM, etc, etc, I am sure you got the point. Just my piece of fantasy, if you don't like it, please just ignore it. -Andrej -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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