On Sun, 22 Apr 2001, Kras Kresh wrote: >i've been noticing for a really long time the enchant spell bug finally >I've decided to fix it - I mean I finally remembered to fix it when you >enchant a worn obj your hitroll and damroll don't change so heres the fix Impossible in any recent stock CircleMUD: spello(SPELL_ENCHANT_WEAPON, "enchant weapon", 150, 100, 10, POS_STANDING, TAR_OBJ_INV, FALSE, MAG_MANUAL, NULL); Fixed 9/21/1998 (for bpl15): -- gg - spells.c: spell_enchant_weapon(): It is a bad thing to enchant a weapon that you are currently wielding. Since I think it makes more sense to just not be able to do that than jump through hoops with equipping, I've remove the TAR_OBJ_EQUIP flag from it. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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