Just a little idea I came up with, though I'd like to get some outside opinions. I'm thinking about a program (could be a subprog of circle, but I think it would be better seperate) that would convert a ascii map file into a .wld file. The idea is quick creation of wilderness areas that player's rarely visit, but have to be there in between towns. A file would look like this: @@@@::::::@@@@@@ @@@@@:@@@@ #DFFFF@@@# * & ZZZZZZZZ LL::" MGGG Whatever....just a bunch of characters. This would be folowed by definitions: CHAR: # SECT: 3 DESC: You are in blah blah blah...room description and so on and so on, describing everything about the room...if you use a tag twice under the same character, it would randomly pick one...thus i could do SECT: 5 SECT: 8 under @ and @ would be either sector type 5 or 8 (50/50 chance) rooms would be linked according to position on map...only using nesw, of course. You could define everything you want in this file, including mob and obj loads in the room. I think it would be a useful tool...but I wan't some other opinions before starting. ^Blaize^ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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