I've come across an interesting problem recently and was wondering if anyone knows whats up here... in fight.c i have this: act(parts[i].actkil, FALSE, ch, NULL, victim, TO_CHAR); act(parts[i].actout, FALSE, ch, NULL, victim, TO_NOTVICT); but when it is run it sends both messages to the room: Dust's attack ceases a skeleton's animation making a skeleton a pile of bones!You turn a skeleton into nothing but a pile of old bones! what is odd is that this seems to be the only part of the code where act isnt working properly, in spell_parser.c: default: act("You raise your hands and begin chanting...", FALSE, ch, 0, 0, TO_CHAR); act("$n raises $s hands and starts to chant...", FALSE, ch, 0, 0, TO_ROOM); works fine... Any advice or ideas are greatly welcomed -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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