On Thu, 31 May 2001, Michael Gallagher wrote: > There may of course be a problem with this since IDnum's are stored as > "long" and the values stored as "int". On 64-bit and 16-bit architectures, they may be different. On every 32-bit platform I know of, int and long are both 32b. The values for objects probably should be longs. We can't change it in CircleMUD because it'd break binary rent files. You can if you don't mind purging your rent files (or, perhaps more importantly, if your players don't mind you purging the rent files). -dak -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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