Is there any reason not to use the smash_tilde() function in modify.c? --Angus CODE: /* * Put '#if 1' here to erase ~, or roll your own method. A common idea * is smash/show tilde to convert the tilde to another innocuous character * to save and then back to display it. Whatever you do, at least keep the * function around because other MUD packages use it, like mudFTP. * -gg 9/9/98 */ void smash_tilde(char *str) { #if 0 /* * Erase any ~'s inserted by people in the editor. This prevents anyone * using online creation from causing parse errors in the world files. * Derived from an idea by Sammy <samedi@dhc.net> (who happens to like * his tildes thank you very much.), -gg 2/20/98 */ while ((str = strchr(str, '~')) != NULL) *str = ' '; #endif } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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