From: "Peter Ajamian" > Jimmie Tryon wrote: > > Would you please expand on your comments? > > > > How would I create a self-expanding level system, even > > though it is limited by the data type I use. Are there > > any pointers to start me on the right track? > > First off, see Steve Moret's response concerning gmp. > <snip> > After that the rest is simply cleaning up all the little glitches and > problems that will occur because of the massive change you just made to > the basic structure of the system. > Don't forget balancing - assuming a player gets tougher as his/her level gets higher, very highlevel players would need very highlevel mobs to battle. This would call for a LARGE and diverse world. Stock Circle has a good selection of areas, suited for 30 levels. for a 100 levels, you'd need a lot more areas for every level to have a couple of suited areas. For 'infinite' level ranges you'd in theory need infinite areas. Of course - this is only a concern if the game is revolving around a HnS theme, ie. if killing is needed to level. Strict RP muds wouldn't have to worry. :) (no - this isn't trying to start a discussion - I just noticed that the above wouldn't mean a thing if exp only came through roleplay.) Welcor of BA -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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