G'day All I have some code that kicks in when a person 1) Connects, 2) Quits / DC'd, / LD, etc.... Part of the code includes writing something to a file (yes, each time the function is called). This is sorta lagging the mud a bit. Especially when it's trying to write the contents of one of the linked lists to a file, and the linked list contains easily 100+ structures over time.... What i was hoping to do, was to call that function as a seperate process? Is this forking? If so, can i do this function completly seperate from the game loop so it doesn't effect the game? Thank you kindly folks. -PK- -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\- Everan Roseblade Everan@EternalVisions.com Eternal Visions Mud eternalvisions.com:1200 www.eternalvisions.com -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\- -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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