Edward Felch wrote: > > Now, here is my idea: To make a class (adventurer class) that can mix and > match skills and spells based upon a tree structure of skills, it would be > like a tech. tree found in real time strategy games but with the > skills/spells of different classes. > > Example: > Beginning-------- > / | \ \ > Hide Kick Magic M. Cure L. > / | > Sneak Steal Think of it similar to a college course curriculum. Ceartain classes require you to have ceartain other classes as prerequisites. So each skill has a prerequisite skill that is required before you can learn that skill. It should be fairly easy to indicate that in the skill structure(s). Then, if you want, you can also place a level or experience prerequisite on each skill. Approached from that angle things should fall into place relatively easy. Regards, Peter -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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