Never mind, fix affects problem. there was a (int)aff->bitvector (db.c) which I accidently put down as a %llu when it should be a %d. So anyways, that seems to work. But is there same way so that we don't have to delete the saved player objects? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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