> I only noticed because I stripped the MUD down to a single zone but the > log showed that there were two zones. Can someone explain why the > rec_count++ is there? It throws the count off by one for mobs, objs, > zones and rooms but maybe there's a reason why it was done? From what I can tell at a quick look it's to check that some zones got loaded in the first place. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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