Re: [CODE] rec_count bug?

From: Mortius (Mortius@tlhr.dynip.com)
Date: 06/20/01


> I only noticed because I stripped the MUD down to a single zone but the
> log showed that there were two zones. Can someone explain why the
> rec_count++ is there? It throws the count off by one for mobs, objs,
> zones and rooms but maybe there's a reason why it was done?
From what I can tell at a quick look it's to check that some zones got
loaded in the first
place.

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