Hello list, Ok, this is kinda hard to explain so plz bare with me. I am making my own clan system and i have done all the commands like enlist and tell and bank stuff but i now have to find a way of saving it and opening it but not save to the player file. For example: if there was a clan called 'NewbieClanofDeath' then i want to open the file called NewbieClanofDeath.clan and then make it save everything in there to an array. eg. the file would look like Name: NewbieClanofDeath Ownr: Me Gold: 600595 and so on. but how would i make Gold: = CLAN_GOLD(clan_name)? I looked at a clan patch on the ftp site and they did something like. struct clan_info { int stuffhere; char *Morstuff; }; and then #define CLAN_GOLD(num) ((clan[(num)].clangold) It was something like that but i couldnt get that to work, it would compile fine but then it would crash whenever even looked at CLAN_GOLD. So, in short i wanna find out how to make GET_GOLD(clan name) = how much gold a clan has that is saved in the file. - Thanks for any help - _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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