-- snip -- I think the discussion of a more dynamic magic system is quite interesting. I've long had thoughts along these lines that I have not yet put into practice. I am currently implementing an additional magic system for high level characters while leaving the existing system more or less intact. It's a little bit different than the solutions being discussed, but I think it's quite flexible. Basically, it is a chanting or incantation based system, where each word of the incantation is passed through a parser and the whole chant acts like a script. The words perform very basic functions, like seeking a target character (there are various words for various types of targets: self, fight victim, group, etc.). Each word costs a certain amount of mana with the cost decreasing as the character levels-- like the existing system. New words are also acquired as the character levels. Complicated spells can be chanted quickly using the alias system already in place. Another way of handling that, which I am considering, is to have characters "hang" spells in advance (an idea borrowed from a Roger Zelazney book series)...A player "pre-casts" the spell, at a fractional mana cost, and then the spell hangs about until he supplies a power word and names any appropriate targets. I haven't thought that part out completely...just kicking the idea around. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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