> > The shop, mail, and board thingies all evil pieces of code (why are > > they implemented as spec procs?.. the special casing just to make > > ordinary specprocs work on shopkeepers is nasty IMO); > Because a) that's the easiest way, b) that's how it's been since the > original diku days, and c) because nobody has suggested or submitted a > patch otherwise. Actually, I saw a piece of code that had boards implemented slightly differently ... *innocent whistling* Granted, it needed a bit of cleanup work, but it did let you 'make' a board by simply setting item type equal to ITEM_BOARD. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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