On Sun, 8 Jul 2001, Luca wrote: >At 21:01 07/07/01 -0700, you wrote: >>Not so many things but a few tips: >> Autoequip has been discussed a gazillion times, searching the archives is >>a good way of finding things. Open up structs.h and set USE_AUTOEQ to 1. >>Done. >> >>XP: Ok, this is really maybe some things you changed. Check the XP defines >>in class.c, did you add a new class but not it's exp? Are the mobs set to >>have like 1000000 xp somehow? In limits.c check the gain_exp functions and >>make sure theres no random multipliers to the xp. Best thing to do in the >>long run: rip out anything to do with xp and make your own system, also; >>write functions to determine how much xp is needed for a class, life is much >>simpler this way. >i added levels to my mud but i dont know if it make diference in Gain_xp >function Type 'levels' make sure they're not negative at low levels. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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