On Sun, 22 Jul 2001, Cris Jacobin wrote: >Performance wise, I'm curious as to see how efficient circle will be >after global buffers are removed. Before we'd build a global buffer and >send it to n people. Now it appears to me we're going to rebuild the >buffer for each individual user. I don't expect it to have that much of >an impact, but I've always been quite proud of the fact that my game uses >far less cpu than any other codebase running on the box. Nice and tight. We'll still generally sprintf() into a buffer if the string is identical for a number of people. The 'send_to_char(ch, "%s", buf);' will basically boil down to an extra strn_cpy() per call as opposed to the old method. >I'll probably wait until bpl20 is released to bring my game up from >bpl17, as I have a suspicion that more is coming down the pipe. Nothing drastic. The gruesome death of 'show_obj_to_char()' is the only other thing I'm currently looking forward to. Daniel wrote up a nice MailerCode(tm) implementation so it won't be hard to do. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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