----- Original Message ----- From: "Kras Kresh" <kras_kresh@HOTMAIL.COM> > I just added a timed reboot thing to the mud. The time updates in > heartbeat(), but I'm wondering if it will be affected when the mud goes to > sleep. How can this be fixed? Set it so mud doesn't go to sleep when the > timer is on? If the MUD is going to sleep and the timer is running, you may as well reboot at that point. I would think an idle MUD would indicate a safe time to reboot. I guess it depends on why you want the time-delayed reboot in the first place. If you want it to reboot at an absolute time, then I would suggest altering the amount of time that the MUD will sleep when a reboot has been requested (take the smaller of the normal sleep interval or the time to reboot). That's all in the game_loop function in comm.c, I believe. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/06/01 PST